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Counter Strike vs Original Unreal Tournament

That Commander
Apr 9th 2005, 8:52am
Sorry, not sure where this one belongs. Both are games except one is futuristic combat. That technically makes it a SCI-FI verses :p

Ok here's the drill.
There are 4 teams: The Red UT team, the Blue UT team, Terrorists and Counter Terrorists.

The Red UT team must defend their flag, whilst only the Counter Terrorists can steal it.

The Blue UT team must stop the terrorists from bombing.

***The rules work based on the game itself.***

Thus, Counter Strike players must still earn money to buy weapons, and if they win they get their usual amount of money (dunno, its 1000 if you lose and 4000 if you win?) plus 100 for anyone they kill. For the first round of the map, CS players get maximum money (ie 16000).

They only get 1 life per round.

All CS weapons will head shot as per usual. No powerups, of course. Ammo conservation essential.

For the UT team, weapons are placed around the map as normal, as with powerups like armor and shields etc. Ammo conservation not-so-essential.

UT team members can respawn as many times as they like.

Weapons act exactly as they would normally...Thus only the Ripper and Sniper Rifle can get "head shots".

To be fair, bomb sites appear around the centre. This may be difficult for a map like face though ;)

Bots are set to maximum possible difficulty.

Winning conditions
- CS players win if the CTs get the Red teams flag, or if theT's successfully plant the bomb and blow up the site. *Note* UT doesn't have the diffusal kit by default, though they could pick one up.
- UT players win if they kill all CS players or diffuse the bomb or even manage to steal the CS player's flag!

Right, please choose your favorite maps and discuss. If CT maps are to be used, obviously flags are at the locations of the spawn points. You could try having hostages?

Anyway, discuss. Which game wins?

Q99
Apr 9th 2005, 9:13am
Wait, so the UT guys get infinite respawns, and the CS guys just die? Equal team sizes? And the UT guys can win by taking a flag?

UT guys win round after round. They have two huge advantages and very little in terms of disadvantages. Even without being able to just take the CS side's flag, they have the edge, and with? Pfft. Easy. And that's not even getting into comparing weapons.


Plot-wise also, UT guys are way tougher.

CommissionerJan
Apr 9th 2005, 9:17am
Uhm. . .the original CS didn't have any bots. . .

Anyway, UT godlike bots own anything. they're insane.

Bishop Gantry
Apr 9th 2005, 10:06am
5.56mm assault rifles deals whooping 7 points of damage on Unreal unarmoured humans...

This game was won by Impact hammers and Enforcers alone...

ggs
Apr 9th 2005, 10:25am
Even if the UT faction had 1 life per round they would still win.

404
Apr 9th 2005, 1:28pm
Uhm. . .the original CS didn't have any bots. . .

Anyway, UT godlike bots own anything. they're insane.
Especially with shock rifles and translocators (in 2003, at least).

SPOOFE
Apr 9th 2005, 2:23pm
Counterstrike teams activate their wallhacks, aimbots, and all sorts of other cheats and hacks that allow them to win...

Bishop Gantry
Apr 9th 2005, 2:40pm
Counterstrike teams activate their wallhacks, aimbots, and all sorts of other cheats and hacks that allow them to win...

Deemer... no more counties:D

Cpl_Facehugger
Apr 9th 2005, 2:41pm
Deemer... no more counties:D

Aimbot: Deemer is destroyed as soon as it leaves the barrel. :p

Bishop Gantry
Apr 9th 2005, 3:55pm
Aimbot: Deemer is destroyed as soon as it leaves the barrel. :p

aimbots only works on players...

Deemer goes boooooooooom on the counties!...:D

That Commander
Apr 9th 2005, 6:19pm
Perhaps I should have mentioned this was Counter Strike Source (using the Half Life 2 engine).

So, what about the fact that all weapons in CS get head shots which will instant kill the UT players, and then you have the Magnum sniper rifle which deals more than 100 hitpoints of damage per shot? Doesn't this help the CS players somewhat? I actually thought it was going to be unfair if the opposing CS team where accurate enough they could just keep "head shotting".

"UT guys win round after round. They have two huge advantages and very little in terms of disadvantages. Even without being able to just take the CS side's flag, they have the edge, and with? Pfft. Easy. And that's not even getting into comparing weapon"

Weapon wise CS should have the advantage when every CS weapon can head shot the UT opposition, but this is not true for UT! Only the UT sniper rifle and ripper can do this.

The counter strike players get to plant bombs anywhere in the middle of a map! They win if they successfully bomb. If you have nearly two teams defending that area with powerful rifles, not to mention that even if the UT teams kill everyone if the bomb has been planted they have to find it and then deactivate it in the space of a minute, I'd say it is going to be somewhat challenging for the UT players. The bomb could be hidden anywhere in the middle.

Ok about UT's infinite respawn: Well normally during CTF match you don't get limited lives, besides if a player dies s/he finds himself back at the base and thus has to walk to whereever he was in the first place possibly just to get shot by some camper with a fast shooting sniper (forget the name, for the CT side I think its called the Krieg Commando).

If you like I'll change the rules to either: UT players must wait 1 minute before they can respawn or they only have one life.

For CS, the weapon shop never closes. Players can go back and get more ammo if needed.

Also, I'd like to point out that in CS/Source one gets flash and smoke grenades, night vision and silencing.

Theres some more considerations here. Just make sure you evaluate what each team has. CS does have atleast 1 glaring instant win clause themselves...

Bishop Gantry
Apr 10th 2005, 1:39am
Perhaps I should have mentioned this was Counter Strike Source (using the Half Life 2 engine).

So, what about the fact that all weapons in CS get head shots which will instant kill the UT players, and then you have the Magnum sniper rifle which deals more than 100 hitpoints of damage per shot? Doesn't this help the CS players somewhat? I actually thought it was going to be unfair if the opposing CS team where accurate enough they could just keep "head shotting".

"UT guys win round after round. They have two huge advantages and very little in terms of disadvantages. Even without being able to just take the CS side's flag, they have the edge, and with? Pfft. Easy. And that's not even getting into comparing weapon"

Weapon wise CS should have the advantage when every CS weapon can head shot the UT opposition, but this is not true for UT! Only the UT sniper rifle and ripper can do this.

The counter strike players get to plant bombs anywhere in the middle of a map! They win if they successfully bomb. If you have nearly two teams defending that area with powerful rifles, not to mention that even if the UT teams kill everyone if the bomb has been planted they have to find it and then deactivate it in the space of a minute, I'd say it is going to be somewhat challenging for the UT players. The bomb could be hidden anywhere in the middle.

Ok about UT's infinite respawn: Well normally during CTF match you don't get limited lives, besides if a player dies s/he finds himself back at the base and thus has to walk to whereever he was in the first place possibly just to get shot by some camper with a fast shooting sniper (forget the name, for the CT side I think its called the Krieg Commando).

If you like I'll change the rules to either: UT players must wait 1 minute before they can respawn or they only have one life.

For CS, the weapon shop never closes. Players can go back and get more ammo if needed.

Also, I'd like to point out that in CS/Source one gets flash and smoke grenades, night vision and silencing.

Theres some more considerations here. Just make sure you evaluate what each team has. CS does have atleast 1 glaring instant win clause themselves...

Magnum deals 100 something damage on counties, not on Uties...

how exactly are anyone that moves in slowmotion be able to headshot something that moves at ridiclosly fast as the UT side does...

CT dosent have the edge in weaponary since UT unarmoured humans can shrug of 5.66mm assault rifle fire while charging forward firing highly accurate 23mm miniguns...

if you need to clear out a room just grab the rocket launcher load up 6 rockets and bounce them into a room as grenades, pure gibbfest...

Unless the Counties starts on the actual bombing site theyll never even reach it, actually they wouldnt have time to plant the bomb before Ut is there ruinning their party...

dodging, hammer jumps, translocator and the fact UT moves significantly faster than counties this isnt a problem the slightest, anyone that thinks camping will save their ass as they get unplesantly suprised getting hit by shock rifles, miniguns enforcers, sniper rifles, krieg commando at best would deal 18-20 damage on Uties if it scored a HS...

Some time ago there was speed hacks out for CS thats about as fast as the UT humans will hit the counties

it would be more risky for UT but dosent change the outcome...
I wouldnt want to stand still less than half a second against UT humans or bots ever...

except flash it wont help them much...

They have whats that?

Q99
Apr 10th 2005, 2:25am
Weapon wise CS should have the advantage when every CS weapon can head shot the UT opposition, but this is not true for UT! Only the UT sniper rifle and ripper can do this.

Yea, but the UT snipers do it a lot, and flak and rockets can one-hit kill anyway. Oh, and a shield belt makes you headshot proof.


And sure, there are two teams defending the area, but there are also two teams who can rush in, take those positions first and/or charge into the other team and maul them if the CS guys are there (with flak for nastiest close-in work than anything CS has, and at range their sniper rifle is quite sufficient to take out enemy snipers), and then come back in full numbers after the bloodbath with the CS guys are still lying in congealing pools of their own blood.

That Commander
Apr 10th 2005, 4:04am
Looks like nobody is understanding the rules I've set. ALSO note, this is Counter Strike Source using the HL2 engine! CS:S rules apply, I haven't played the original CS 1.4 or anything like that.

Though I'm using Bishop's post, this is to all that wonder into this thread. You could just skip to the summary down the bottom, but I don't recommend it. Best to read through what could essentially be thought of as this matche's FAQ.

Magnum deals 100 something damage on counties, not on Uties...


Perhaps I wasn't clear enough.

No, in this match it does. CS rules apply to UT and vice versa. I also thought people would have caught on that both sides have a hitpoint system that usually is 100hp (UT also has the big keg'o'health which will boost to 199hp and armor). Game mechanics apply!

Thus, UT weapons will deal their usual damage to the CS and CS weapons will deal their usual damage to UT. It's been stated a number of times that CS weapons will deal inferior damage. Perhaps thats from the original CS but this is the more recent Counter Strike Source based on the Half Life 2 engine. For example I've shot someone with a 5.56 Clarion which dealt 103 hp in 3 hits. That's decent enough to kill an unarmored UT player.

Anyway, as stated:
"All CS weapons will head shot as per usual." I mean they will head shot the opposition like usual, the opposition being UT.

"[For UT]Weapons act exactly as they would normally...Thus only the Ripper and Sniper Rifle can get "head shots"." In other words, they like they normally would against the opposition which is the CS players.

CT dosent have the edge in weaponary since UT unarmoured humans can shrug of 5.66mm assault rifle fire while charging forward firing highly accurate 23mm miniguns...

Game mechanics apply, please don't bring in real life comparisions as an example (if thats what you were doing).

dodging, hammer jumps, translocator and the fact UT moves significantly faster than counties this isnt a problem the slightest, anyone that thinks camping will save their ass as they get unplesantly suprised getting hit by shock rifles, miniguns enforcers, sniper rifles, krieg commando at best would deal 18-20 damage on Uties if it scored a HS...


As stated before, a head shot for a CS weapon will cause severe damage to UT player as based on CS rules. This was the idea from the beginning. Head shots for nearly any weapon in CS will do more than 100hp of damage if the player is shot in the head or neck region. On the other hand, the UT sniper rifle can only head shot out of all of them (if anyone was confused, no enforcers and the like cannot head shot a CS player since their weapon doesn't do that normally in the UT game, and it will deal UT damage to CS, not CS damage to CS if shot by a UT weapon!)

Lets summerise because people are bound to get it wrong:


This is the original UT vs Counter Strike: Source (based on the Half Life 2 engine perhaps I should say Counter Strike 2?)
CS weapons will deal CS damage to UT players
UT weapons will deal UT damage to CS players
This damage is not done based on size of guns, or the type of gun.
In game damages apply. Thus for example the UT sniper rifle does 50hp of damage to a CS player. A CS Magnum does 100hp to a UT player.


Hopefully, post mark III will clear things once and for all. I persist to repost in a clearer manner since I recognise still no-one understands what the rules are :D

Bishop Gantry
Apr 10th 2005, 4:32am
Thus, UT weapons will deal their usual damage to the CS and CS weapons will deal their usual damage to UT. It's been stated a number of times that CS weapons will deal inferior damage. Perhaps thats from the original CS but this is the more recent Counter Strike Source based on the Half Life 2 engine. For example I've shot someone with a 5.56 Clarion which dealt 103 hp in 3 hits. That's decent enough to kill an unarmored UT player.


5.56mm rounds deals 6-7 points of damage to an unarmoured Utie...

That Commander
Apr 10th 2005, 4:39am
5.56mm rounds deals 6-7 points of damage to an unarmoured Utie...

It does?

Do you say that because in the UT game there actually exists a gun that fires 5.56mm rounds that does only 6-7 damage?

Or what, please elaborate because I get much better damage ratings in CS2

Shinova
Apr 10th 2005, 4:54am
Both sides have weapons that can easily kill in one or few hits. A well-placed rifle burst, a well-aimed flak shell or rocket, many, many things.


The UT side, however, is soooooo much faster and can outmaneuver the CS side by such a huge degree (translocator). Eventually, that maneuverability is gonna put the CS side down.


Also, all the main CS weapons are hit-scan guns so they have an advantage in maybe a one-on-one point blank gun to gun standoff, but they don't have anything that can clear roomfulls of people like the redeemer, rockets, flak shells, or even biorifle globs.

That Commander
Apr 10th 2005, 5:01am
Thank god Shinova has posted I was getting worried nobody understood me!

Also, note that CS players can't really move while being shot, that's another pain in the arse for CS.

Would flash grenades help the CS players at all? I know HE and smoke grenades are next to useless!

That Commander
Apr 10th 2005, 5:05am
I think the next interesting match-up would be UT2004 vs BF1942.

Shinova
Apr 10th 2005, 5:12am
Also, note that CS players can't really move while being shot, that's another pain in the arse for CS.


Hehehe, lol :p


Would flash grenades help the CS players at all? I know HE and smoke grenades are next to useless!


Nah, HE grenades can kill, but most UT players would usually see the nade and dodge out of the way, enough for the damage to be minimal. On the other hand, this being original UT, the CS side will be ehem... hard-pressed to dodge six of them bouncing like cracy balls around a corner.

Flashes will still work, but the UT side has a lot of explosive guns, so they'll have more luck blind-firing than the CS side usually does. And smoke grenades will still give the UT side problems. Smoke nades in CS:S are actually pretty good now, compared to back in the old CS. But again, the UT side has more luck blind-firing into the smoke. And shockrifle combo into smoke, anyone? OUCH.



One good advantages the CS side however is their abundance of really good long-range hitscan weapons. AWP, auto-snipers, or even just regular rifles. If the CS side finds a defensible position and literally camps it, it's gonna take either incredible skill and luck or lots of grenade barrages to try to break the CS guys.

UT guy pops around corner, and goes down instantly to multiple AWP or sniper shots and rifle bursts.

The UT people on the other hand need to make headshots to insta-kill, and most of their weapons aren't insta-hit, so the CS guys could run in, spray at the nearest guy and kill a few, then do even more damage in the next run.

TTMSHU
Apr 10th 2005, 6:01am
I think the next interesting match-up would be UT2004 vs BF1942.
Please dont.... this is like pitting 40k against Barbie....

Q99
Apr 10th 2005, 6:52am
The respawn advantages still apply.

Also, I'd assume that shield belts would stop headshotting from all sorts of weapons.

Vendetta
Apr 10th 2005, 7:08am
Counter Strike vs Original Unreal Tournament


Counterstrike all the way.

Bishop Gantry
Apr 10th 2005, 11:23am
I think the next interesting match-up would be UT2004 vs BF1942.

imo unreal/unreal2/UT/UT2k4 vs halo/halo2/Mara more similar verses and funkier guns...

RazorSmile
Apr 10th 2005, 11:29am
Counterstrike all the way.

Makes no fucking sense. Counterstrike has the damage but UT guys are damn near impossible to hit. Also, Shock rifle combo, anyone?

Tetsuo
Apr 10th 2005, 12:22pm
Anyone remember how damned accurate Loque was on ANY skill level? Give him the shock rifle or sniper rifle and you'd be dead in no time (he ALWAYS hits you). Godmode Loque, those poor CSers...

Cpl_Facehugger
Apr 10th 2005, 12:23pm
It does?

Do you say that because in the UT game there actually exists a gun that fires 5.56mm rounds that does only 6-7 damage?

Or what, please elaborate because I get much better damage ratings in CS2

The UT2k3/4 Assault rifle is 5.56mm, and it only does around 6-7 damage per hit. Not much.

MJ12 Commando
Apr 10th 2005, 12:29pm
UT has significantly better manuverability, and they can recover health. Their weapons are, although weaker, significantly more capable than CS weapons.

Since the UT bots are godlike, they will be able to easily nail shock combos, as well as hit an enemy using minigun secondary fire with every bullet from long range (godlike bots can compensate for weapon inaccuracy that well)

Since CS players cannot move much or even turn when they are being hit, this ability will mean that a properly coordinated assault will kill all the CS team.

Oh, and don't forget redeemers. Suicide redeemer rushes will be devastating.

Sadly, no ion painter. "INTERCEPT THIS!"

Bishop Gantry
Apr 10th 2005, 2:16pm
Shockrifle should knock those counties around quite a bit on the order of 5-10 meters shock did around 40 points of damage and a direct hit from a rocket did 70 points of damage...

MJ12 Commando
Apr 10th 2005, 2:17pm
Basically, yes. And, remember, CS dudes take a lot more fall damage than UT dudes.

Douglas Nicol
Apr 10th 2005, 2:58pm
If you want an intriguing matchup try Unreal Tournament 2004 vs Tribes Vengeance. :)

Tetsuo
Apr 10th 2005, 3:16pm
If you want an intriguing matchup try Unreal Tournament 2004 vs Tribes Vengeance. :)

Hitscan weapon use would be through the roof on the UT2004 side.

That Commander
Apr 10th 2005, 3:29pm
The UT2k3/4 Assault rifle is 5.56mm, and it only does around 6-7 damage per hit. Not much.

Ah, that's why things were stuffing up. I either didn't know or completely forgot that UT2k3/2k4 had such a gun. :o

Bishop Gantry
Apr 11th 2005, 1:32am
If you want an intriguing matchup try Unreal Tournament 2004 vs Tribes Vengeance. :)

beats Nicole up with a 2x4 just for suggesting such heresy;)

Ah, that's why things were stuffing up. I either didn't know or completely forgot that UT2k3/2k4 had such a gun. :o

Thats probably because the firts thing you want to do is to ditch it... *hugs UT2K3 Classic AR*

Q99
Apr 11th 2005, 1:40am
Anyone remember how damned accurate Loque was on ANY skill level? Give him the shock rifle or sniper rifle and you'd be dead in no time (he ALWAYS hits you). Godmode Loque, those poor CSers...


And not just Loque. Tamerlane had about the same accuracy, he just camped more and wasn't as aggressive.


Wanna have a fun time? Play UT on Godlike with instaglib rifles. Against Loque.

Tetsuo
Apr 11th 2005, 6:26am
Wanna have a fun time? Play UT on Godlike with instaglib rifles. Against Loque.

I'd be all like, "OMGWTF!?"

Seriously. There's only one person I know who was actually able to finish the single player game on Godlike. Absolute shock rifle whore.


 

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