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St Mmorpg

Twisted Mentat
Apr 7th 2005, 2:28am
I was looking for video card reviews and came across this.

Star Trek MMO Exclusive Interview - 03/03/05 (http://pcgamer.com/eyeonline/eyeonline_2005-03-03.html)

From PC Gamer Online (http://pcgamer.com/)

Anyone heard of anything about this?

Perpetual Entertainment (http://www.perpetual.com/)

Press Release (http://www.perpetual.com/pages/news.html#StarTrek) It's the second one down.


--EDIT--

Bah, bloody thing won't leave it in all caps.

Mew
Apr 7th 2005, 8:55am
Looks good. It could have very nice aspects. Though it has a large gap to fill with all those bad games and the running the series into the groud. First order of business is to shoot b&b that alone will bootst sales by 95%

Ladiesman
Apr 7th 2005, 9:30am
I'll probably get it, but i'm skeptical about how it can be done. The Star Trek universe just does NOT lend itself well to an RPG like this. The only way is to do it is with teams...always....I don't understand how you can solo, unless you're ship is a Runabout or something.

I like the idea of having to man the different stations, though. Hopefully they can pull it off.

Major Diarrhia
Apr 7th 2005, 2:24pm
I heard about months ago.

The way game play will be handled is there aren't always going to be enough people for a full team. So team members are replaced by NPCs if anyone leaves, or you just take NPCs with you in the first place and I think they can be replaced by people as you go. That goes for your character as well. If you leave the game and you're on a ship where you have a critical position, such as head Docter, Chief Engineer, or Captain you'll just be replaced by an NPC untill you get back.

What I'm really worried about are stupid technological mistakes, such as making it that fighters have to have a carrier or can't go to warp, making certain weapons look, act, or sound wrong, giving certain things incorrect descriptions, mistakenly giving certain tech less capability, etc. The sort of technicle mistakes you can find in almost any Star Trek book. One book had a DNA sensor you had to touch and the Defiant cripidled by a cloud of pico-scale nanites. Firstly, even in Enteprise they have remote DNA scanning, secondly, the navigational deflector should have pushed any cload of particles out of the way.

Esoterica
Apr 7th 2005, 4:36pm
I notice that the most important position on a starship (Ops) is missing. Oh wells, it'd probably get boring anyway :p

dacis2
Apr 7th 2005, 6:18pm
its probably like being the sensors officer :)

but there's another game that has seperate people manning seperate stations already. Its a military sim called Dangerous Waters. Yep, there's a sonar operator, radar operator, weapons officer, weapons systems operator, ESM operator....

sometimes realism isn't that good.


 

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