BF2 patch 1.03 is out. |
Shang Oct 4th 2005, 4:53pm Just a friendly neighborhood reminder. Includes the New Wake Island map and expect to go up a rank or two with this patch.
Vendetta Oct 4th 2005, 6:29pm Thanks for that Shang.
Lets hope this one actually improves the game rather than fuck it up the arse.
Got 4 ranks upon killing my first 4 guys after patch installation! So they lowered the ranks point requirements _A BIT_. This also means more unlocks. Every dang n00b and his dog now has DAO-12s and PKMs. Luckily, so do I.
1boy wonder Oct 6th 2005, 12:28pm Got 4 ranks upon killing my first 4 guys after patch installation! So they lowered the ranks point requirements _A BIT_. This also means more unlocks. Every dang n00b and his dog now has DAO-12s and PKMs. Luckily, so do I.
I think there was also a problem with the ranking system before. Before, I was nearly a Sergeant, then for no reason I got busted down to Lance Corporal with no points on my promotion meter. My ascension also seemed to slow to a crawl. I think this patch rectified that problem and its effects
E1701 Oct 6th 2005, 12:33pm And it was nice for those of us who can't play for 12 hours a day to be able to unlock more than one weapon in this lifetime. :p
Bryan Oct 6th 2005, 4:02pm I know. It would take 10,000 points to get to Sgt. At that rate it would take me a year and I would loose interest in the game.
Vendetta Oct 6th 2005, 6:26pm And it was nice for those of us who can't play for 12 hours a day to be able to unlock more than one weapon in this lifetime. :p
Indeed!
I was sick of the level-up requirements before this patch.
Today I levelled up at Special Op's.
About bloody time! 90% of my play is spent as Spec Op's and today I get basic.
E1701 Oct 7th 2005, 6:25am Well, have played it for two nights now, so first thoughts, I guess.
- Wake Island is a nice addition... I'd have prefered a few more maps, and maybe some different game types (being that there's a filter for types, but only one type to play :p ), but the map is nice, and plays well, even if once again it's a map where the USMC has to try to storm a beachhead.
- I like the added speed and power of the stinger launchers... it's now marginally easier to knock down choppers. But it's too little too late, IMO... choppers and jets are a stone cold bitch, and it gets steadily worse as the pilots get steadily better. On some maps you don't dare jump into a vehicle lest you eat a 500 lb bomb two seconds later, and choppers are still basically immune to infantry weapons, and too fast for all but lucky hits with AT missiles, and the Black Hawk still massively outperforms the Hinds. Even with the better performing stingers, without a handheld AA weapon or even faster missiles still, choppers are still a dominating force, and jets are untouchable except by other jets.
- The ranking system is vastly better. 10,000 points to reach corporal? That's nice, but I'm at under 7,000 and I got the game in June, the day it hit shelves. Now I'm a Staff Sergeant, picked up a few new awards, and new weapons... very nice.
It's a solid patch, but frankly, it's what the first patch should have been... by now we should at least have a few new maps and some more game types. It felt half-finished to begin with, and this only highlights it.
dacis2 Oct 7th 2005, 8:20am finally started playing seriously again (bad time for it, my exams are right round the corner), and I weep the fact that I am in Singapore, the lag can get irritating sometimes.
the reduction of graphic quality did not seem to help the graphics situation either. I'm going to try reducing the resolution to 1024/768 (or something) instead. come to think of it, I should check if it is a latency problem first, so I'll go for a few bouts of "Gulf of Oman" with the AI.
Sea Skimmer Oct 7th 2005, 9:29am - I like the added speed and power of the stinger launchers... it's now marginally easier to knock down choppers. But it's too little too late, IMO... choppers and jets are a stone cold bitch, and it gets steadily worse as the pilots get steadily better. On some maps you don't dare jump into a vehicle lest you eat a 500 lb bomb two seconds later, and choppers are still basically immune to infantry weapons, and too fast for all but lucky hits with AT missiles, and the Black Hawk still massively outperforms the Hinds. Even with the better performing stingers, without a handheld AA weapon or even faster missiles still, choppers are still a dominating force, and jets are untouchable except by other jets.
What the need to do is at least fucking quadruple the amount of time it takes helicopters to repair! They get fixed faster then anything else and they don’t need a repair guy or crate to do it, its absurd. If they did that, and beefed up the effectiveness of .50cal against aircraft, the helicopters would be immensely more balanced. Right now the .50cal is about the only thing that really works, but you still have no hope with it against a gunship on an attack run unless you get real lucky and shoot the pilot.
As for jets, I say force them to actually land in ordered to rearm, and I wouldn’t mind seeing the ability to crater runways added in, though that could be hard to implement and might cause balance problems on its own.
The Chinese AA tank also needs some work, the damn radar blocks half your field of view, making firing at ground targets almost impossible and the whole vehicle is suicidal to use as a result. The only time I get in them is to park them in the open so as to attract enemy fire away from other things.
Suffice to say, I hate the aircraft and I basically only play the city maps, which have few or no aircraft now.
Entropy Oct 7th 2005, 2:51pm Yesterday I actually got vet assault badge, using entirely the G3 :) .
I know it sucks, but for some reason I think the weapon has a very high cool factor.
Now I'm trying to get the Spec Ops badge, but I can't be arsed to kill 20 people with one class all over again :p
Sea Skimmer Oct 7th 2005, 3:24pm Yesterday I actually got vet assault badge, using entirely the G3 :) .
I know it sucks, but for some reason I think the weapon has a very high cool factor.
Now I'm trying to get the Spec Ops badge, but I can't be arsed to kill 20 people with one class all over again :p
Team up with a supply guy, and just keep throwing down C4 around flags and chokepoints. You can kill a good many of well, everything, including helicopters so foolish as to attempt to capture the flag your defending.
Entropy Oct 7th 2005, 5:05pm Team up with a supply guy, and just keep throwing down C4 around flags and chokepoints. You can kill a good many of well, everything, including helicopters so foolish as to attempt to capture the flag your defending.
Well duh, my second most played class is support :p . Unlock the PKM prepatch as my second unlock :) .
It's somewhat difficult to organize for another support guy though and besides, the G3's problems are more than just the fact that you have beans for ammo. However I still find myself being drawn to the thing :D .
dacis2 Oct 7th 2005, 8:22pm which should be anyone's first unlock?
Nameless Oct 8th 2005, 1:09am One problem with this is that it’s barely possible to land the damn things without total blind luck?
I can drop an F-18 to like 200 MPH where it’s falling out of the sky with basically no control (that’s another thing the planes appear to stall and start falling out of the sky if you drop below 600 MPH? and the fucking gear won’t deploy?
Only the F-35 is vaguely landed-able since it coverts to hover and deploys its gear fairly routinely and doesn’t fall out of the sky with no control at low speed?
Another problem though is that BF:2 dose not have air traffic controllers and that carrier ain’t too big?I can’t count how many times I’ve tried to land (usually to try and repair since flyby repair takes forever.) only to have someone come barreling in from the opposite side of the ship and plow into me or a chopper to lift off right as I come in?
Then there are the team killers?oh they will LOVE forcing jets to land as it is I’ve actually had to avoid MY OWN CARRIER because the guy in the AA was trying to shot me down with it?I saw a guy C4 an attack chopper when it landed to repair another guy used the BH minigun to kill an F-35 he couldn’t get?
Then you have to factor in taxiing which is hard since most bases really don’t provide proper space to do it and the fighters turn about as well as Semis?br />
Landing to rearm doesn’t SEEM like that big a thing but IMO it is.
Also I personally think the problem isn’t the Jets it’s when one side has pilots that actually know how to use them and the other doesn’t?I’ve raked up huge scores in jet’s make no mistake, but those invariably occur when the other side’s planes are out to lunch and barely opposes me the entire game. When the enemy actually has decent pilots that force me to dogfight them my score plummets as I spend the entire game turning and weaving with enemy fighters to try and clear out the sky instead of bombing.
It’s true that the Stinger don’t really deter jets that much, but then again they don’t in the real world either and SAM and ground based AA have never been a substitute for a decent fighter force at best they tend to buy some time. Also really they SHOULDN’T be able to kill jets easily since it’s WAY easier to hope in and point a stinger at a plane then it is to fly said plane with any sort of skill. (the AA tanks though can be a serious pain the ass more so the ones with rapid fire cannons?
Basically I find that the jets only really overpowered when one side has significantly better pilots then other and frankly if one side is more skilled it will win most fights?as it should be.
Helicopters are a different matter I can see some truth to the arguments they might be somewhat overpower.
-Stinger are nearly as useless against a skilled chopper pilot as they are against a jet (they are somewhat more deadly but not much).
-The Helo has ALLOT of air to ground ordnance a jet can drop two so-so bombs then it’s gone for at least a little while to reload a helicopter has 8 missiles that are IMO nearly as lethal as the bombs, dozens of rockets, and hundreds of rounds for it’s turreted gun.
-The jet is a fleeting presence at best it makes one run into the target strafes a bit and maybe drops some bombs then flies off. It can’t cap flags and it can loiter over a position basically spawn camping. Not so with a chopper they routinely hover decap and often simply camp over a sight killing anyone that respawns in.
-Damage is much less lasting to choppers due to the difficulty of landing a jet most of the time any serious damage to a airplane takes dozen of passes over the airbase to fix to any significant degree. (I often can’t be assed to do this though and so will fly around with like half HP? A helo though has no less then 3 ways to fix itself land near a supply crate, land in a remote area and use a wrench, land on a chopper pad and be healed in a matter of seconds. All of these are easier and simpler then fixing a jet.
So choppers might need to be nerfed a bit but jets don’t need any nerfing in my view. And Infantry based AA would be a BAD idea IMO I can easily see scenario where you fly over a base and something out of macross happens with about 20 Stingers coming up after you?Most infantry men will never even SEE a stinger let alone fire one leave the AA to Sam sites and AA tanks and jets.
I personally don’t think Infantry need to be a counter to EVERYTHING its bad enough that half the guys in the game seemed to be packing demo charges and AT rockets do they honestly need to be able to shot down planes too?
Douglas Nicol Oct 8th 2005, 10:04am I've found even in Desert Combat that Stingers very rarely are any good. The sole exception seems to be the Lost Village map when it can be easier to down a chopper there.
The most use Stingers are is as a distraction to enemy pilots, sometimes they'll force an enemy jet to alter its attack run a bit, but that's usually all.
E1701 Oct 8th 2005, 10:17am dacis: Depends on your preference. The PKM is a heavier, harder-hitting version of the M239 or RPK, which happens to be less accurate. The M95 is more lethal and effective than the standard sniper rifles, and can do damage to choppers (including shooting through the canopy), but is a slow reload and worse than useless if you get jumped at close range. The Jackhammer didn't impress me... you can dump your entire clip almost instantly, it doesn't seem to do a whole lot of damage, and it's a bitch to aim if there's any lag. The DAO-12 is a better semi-auto shotgun, but like any shotgun is next to useless beyond point blank range... it is, however, a helluva lot better than the Chinese anti-tank kit submachine gun. Haven't formed an opinion on the others yet.
Nameless: I can't agree with all of that. Yes, the primary threats to jets should remain other jets... but there should at least be a chance in hell of hitting one with a SAM. Most pilots now don't even bother with flares because they're out of range almost immediately, and even the new faster missiles lose track right off the bat.
As it is though, I've been through several dozen games now where one pilot can go through a game and rack up 40-50 kills without a single death, because the competition is outclassed (or camping on the damn thing), and nothing else can realistically hurt him. And because of his speed, he can pick up a new load of bombs and be back in fifteen seconds. It gets worse when you factor in latency, which makes the jets almost impossible to hit even with AA guns or .50's.
As to hand-held stingers... I don't think they'd be too unbalancing at all. They certainly weren't in Joint Ops. Well handled choppers in that game were a bitch to deal with, but you *didn't* simply have to cede the area to one or get massacred over and over again - even though in that game, even one hit was fatal. It just meant chopper pilots had to be careful, use their flares wisely, and provide support... rather than single-handedly capturing objectives on their own despite a crowd of small arms fire.
So, biggest gripes still:
- The AA needs to be tweaked again. I'm not talking instant death off the ground, but there needs to be more effective ways to respond, given the near invulnerability of the things to ground fire. And static AA doesn't cut it, since the first thing any decent pilot does, is frag the emplacement.
- Pistols need to be fixed... badly. The damn things can still be used like substitute sniper rifles, except for the silenced ones, which seem to take upwards to five point-blank shots to the skull to be noticed.
- The server listing appears to be broken again... it's faster and doesn't freeze like it did with the release version, but now the filters seem to work intermittently, and it takes five refreshes to have changes register.
- The Black Hawk is still vastly unbalanced compared to the Hinds... once again I was involved in a case where we got the jump on a Black Hawk, hammered it silly with the gun, and then got reamed by a single burst from a minigun.
- Lag and framerates definitely seem to be getting worse... it's sometimes hard to tell which is which, and reported pings went from being pretty good before the first patch, to bad, to downright awful lately. Even the official EA servers are bouncing pingtimes around 250ms.
Entropy Oct 8th 2005, 10:52am Depends on your preference. The PKM is a heavier, harder-hitting version of the M239 or RPK, which happens to be less accurate
Bullshit, it's argueably more accurate due to increased controllability from the low rate of fire. The tradeoff is that it does the least raw damage of all the support guns.
Of course...how the fuck do you get EVERY SINGLE ROUND to hit? And that is why I like the PKM best.
Nameless Oct 8th 2005, 11:08am Bullshit, it's argueably more accurate due to increased controllability from the low rate of fire. The tradeoff is that it does the least raw damage of all the support guns.
Of course...how the fuck do you get EVERY SINGLE ROUND to hit? And that is why I like the PKM best.Actually the PKM is both the most accurate AND by far most damaging of the LMG once you have it there is really no reason to use the other support guns anymore. It’s one of the few unlocks that’s basically indisputably and totally better.
http://ubar.bf2s.com/kits.php
This page is very nice and has the actual numbers instead of the vauge crap most people talk about.
Entropy Oct 8th 2005, 11:20am Actually the PKM is both the most accurate AND by far most damaging of the LMG once you have it there is really no reason to use the other support guns anymore. It’s one of the few unlocks that’s basically indisputably and totally better.
I meant rounds in total. Shot per shot the PKM does the most damage by FAR(it litterally is the hardest hitting automatic weapon bar none). However if you factor it in with the slow ROF than it does do the lowest damage in total after a full minute of firing.
Of course those are laboratory conditions you're talking about here. You will not be able to have every round hit 99.9 percent of the time, hence why the PKM is a must have for any support player.
Nameless Oct 8th 2005, 11:59am I meant rounds in total. Shot per shot the PKM does the most damage by FAR(it litterally is the hardest hitting automatic weapon bar none). However if you factor it in with the slow ROF than it does do the lowest damage in total after a full minute of firing.
Of course those are laboratory conditions you're talking about here. You will not be able to have every round hit 99.9 percent of the time, hence why the PKM is a must have for any support player.Oh I see so basically you just said something confusing and totally incorrect from a game play standpoint for no good reason ...
I have to ask why do this? You fully admit that in basically all in game conditions it has a higher damage output so why bring up the totally useless point that if you hold down the trigger for a full minute it dose slightly less damage assuming EVERY shot hits? (which it never would.) Why try to confuse the issue it adds nothing all it dose is confuse people.
Nameless: I can't agree with all of that. Yes, the primary threats to jets should remain other jets... but there should at least be a chance in hell of hitting one with a SAM. Most pilots now don't even bother with flares because they're out of range almost immediately, and even the new faster missiles lose track right off the bat.
As it is though, I've been through several dozen games now where one pilot can go through a game and rack up 40-50 kills without a single death, because the competition is outclassed (or camping on the damn thing), and nothing else can realistically hurt him. And because of his speed, he can pick up a new load of bombs and be back in fifteen seconds. It gets worse when you factor in latency, which makes the jets almost impossible to hit even with AA guns or .50's.
As to hand-held stingers... I don't think they'd be too unbalancing at all. They certainly weren't in Joint Ops. Well handled choppers in that game were a bitch to deal with, but you *didn't* simply have to cede the area to one or get massacred over and over again - even though in that game, even one hit was fatal. It just meant chopper pilots had to be careful, use their flares wisely, and provide support... rather than single-handedly capturing objectives on their own despite a crowd of small arms fire.
As to hand-held stingers... I don't think they'd be too unbalancing at all. They certainly weren't in Joint Ops. Well handled choppers in that game were a bitch to deal with, but you *didn't* simply have to cede the area to one or get massacred over and over again - even though in that game, even one hit was fatal. It just meant chopper pilots had to be careful, use their flares wisely, and provide support... rather than single-handedly capturing objectives on their own despite a crowd of small arms fire. Joint ops Joint Ops Joint ops frankly I’m tried of that crap being brought up, BF:2 ain’t Joint ops and THANK GOD FOR THAT!
And IMO the only reason you didn’t have to cede the area was because the chopper couldn’t actually hurt anything since its not like you could actually shot it down... The guns on the choppers where nearly worthless and the rockets almost impossible to aim the only way to hit anything was to just spam them all over the place and hope for a lucky shot?
In that game small arms still did jack shit to the choppers so you had to hit it with stingers anyway?Which rarely worked since you only had like 1 unless you where camping a base (you could barely walk with more then 1 of them) and the chopper had unlimited and totally spammable flares. I think that MAYBE 1 in every 10 missiles I fired actually hit anything in that game?but as I recall it took like 3 missiles to kill a chopper so that barely mattered?
Also you complain that you should have at least a CHANCE to hit a jet I counter that you do. My last game on wake I shot down no less then 5 enemy jets with a stinger site?so it is POSSIBLE. (I'll admit these guys where not aces, but most people aren't and of coruse someone that's good is going to be harder to kill that's just common sense) The main trick is to lock on but not fire allot of guys will dump flares immediately once those are gone relock and fire at a rearward facing and you have a chance to hit a jet.
Also choppers can’t cap points in quote “a crowd of small arms?at ALL. LMGs can do decent damage and even ARs do some if you’ve got 2 or 3 MG s and some riflemen hitting your helo you're feeling the heat, and further hovering makes you an easy mark for both missiles and cannon fire. IMO only noobs try to hover-cap anymore (since it takes WAY longer now that only pilot counts for capping.) I find that what happens most of the time if a chopper tries to cap anything beside a totally abandoned position is it ends up dead very quickly.
- The AA needs to be tweaked again. I'm not talking instant death off the ground, but there needs to be more effective ways to respond, given the near invulnerability of the things to ground fire. And static AA doesn't cut it, since the first thing any decent pilot does, is frag the emplacement.Maybe add AA tanks to a few other maps (stalemate could really use 1 or 2 for China), but that's enough IMO it's not THAT easy to take out those sites (I like when guys try to kill me they tend to come head on and get fixated... wait until they're fairly close and blast them right in the face.) and letting everyone that want's one have unlimited AA missiles (ammo guys are more common nowadays I find and I rarely run dry) while we only get at most 3 jets (very rare usually only 2) is not the answer IMO.
- Pistols need to be fixed... badly. The damn things can still be used like substitute sniper rifles, except for the silenced ones, which seem to take upwards to five point-blank shots to the skull to be noticed.Patent bullshit the silenced pistol has THE SAME DAMAGE as the normal one period guys have looked at the code you're worng learn to aim end of story.
As for accuracy it's a needed game play concession IMO without somewhat exaggerated accuracy the engineer and sniper would be totally boned at medium-close range. It's also not that bad to begin with it's not like you can duel guys with rifles and win the pistol is still a back-up weapon, but unlike in most games it's not totally useless dead weight deal.
- The server listing appears to be broken again... it's faster and doesn't freeze like it did with the release version, but now the filters seem to work intermittently, and it takes five refreshes to have changes register.They are a bit buggy, but frankly I never takes me five and in any case Oh noooooes you took 5 extra seconds to find a server. Filter work fine for my as long as you apply them AFTER you update the only one I even use is no password and not full though.
- The Black Hawk is still vastly unbalanced compared to the Hinds... once again I was involved in a case where we got the jump on a Black Hawk, hammered it silly with the gun, and then got reamed by a single burst from a minigun.
It is vastly better then the others and I personally support giving ALL the helo mini-guns or vastly beefing the weapons on the others. (maybe double the rate of fire and 1 hit kills)
- Lag and framerates definitely seem to be getting worse... it's sometimes hard to tell which is which, and reported pings went from being pretty good before the first patch, to bad, to downright awful lately. Even the official EA servers are bouncing pingtimes around 250ms.You’re in a minority from what I can see most of the people on the BF:2 board I read (total BF:2) seem to be saying that this new patch runs MUCH better and lag is vastly reduced and I tend to agree since installing I've not run into a single case of game ruining lag and my FPS is considerably better.
Picking the right servers is also important (can’t expect good pings to some server in Japan) and don't pay the browser to much heed it's been showing higher pings then what you get in game lately I routinely get 50ms and on so-so servers I get 150. I never have problems finding a server with an acceptable ping playing the map I want.
Sea Skimmer Oct 8th 2005, 12:35pm Landing to rearm doesn’t SEEM like that big a thing but IMO it is.
Thing is, I don't care. If jets where totally removed from the game I'd be quite fine with it, high powered aircraft with infinte respawns are just fucking annoying.
It’s true that the Stinger don’t really deter jets that much, but then again they don’t in the real world either and SAM and ground based AA have never been a substitute for a decent fighter force at best they tend to buy some time.
In reali life though, if you blast a say an F/A-18 with a heavy machine gun at close rnage, it will stand a fair chance of being shot down, and it would almost certainly need to fly back to base, which will take hours, and possibuly undergo days worth of repair work. Meanwhile in BF2, even if you shoot one down, another spawns and is coming back to attack you in about a minute.
I’d really like to see some form of usable machine guns in each base with the ability to fire on both on aircraft and ground targets. The ones which currently exist are just plain suicidal to man because of the horribul and very limited fields of fire.
-The Helo has ALLOT of air to ground ordnance a jet can drop two so-so bombs then it’s gone for at least a little while to reload a helicopter has 8 missiles that are IMO nearly as lethal as the bombs, dozens of rockets, and hundreds of rounds for it’s turreted gun.
The Su-34 drops five bombs and can kill everything in a half a base in one pass. If it wasn't in the game, I'd have much less of a probulme with the jets. In fact, I'd expect that I just wouldn't care about the manymore, because a good 90% of the time that I'm killed by fixed wing aircraft, its a Su-34.
Entropy Oct 8th 2005, 1:11pm I have to ask why do this? You fully admit that in basically all in game conditions it has a higher damage output so why bring up the totally useless point that if you hold down the trigger for a full minute it dose slightly less damage assuming EVERY shot hits? (which it never would.) Why try to confuse the issue it adds nothing all it dose is confuse people.
Technicality.
People in the PBF2 forums were bringing up that point about the gun while saying that it sucked. We pointed out that such figures were useless due to it not taking in account of such things as belt size and overheat.
E1701 Oct 9th 2005, 8:27am Joint ops Joint Ops Joint ops frankly I’m tried of that crap being brought up, BF:2 ain’t Joint ops and THANK GOD FOR THAT!
It's the closest comparable game. Comparisons will be made. Deal with it.
And IMO the only reason you didn’t have to cede the area was because the chopper couldn’t actually hurt anything since its not like you could actually shot it down... The guns on the choppers where nearly worthless and the rockets almost impossible to aim the only way to hit anything was to just spam them all over the place and hope for a lucky shot?
Did you even play that game? The Little Birds could hammer areas when used properly, and they were the weakest and most poorly armed of the lot. Properly used Black Hawks and Apaches reigned death from above. However, none of them were as wackily unbalanced as the choppers in BF2, for several reasons: First, it was tougher to repair damage and reload, which meant you had to be more careful in them, and lousy pilots were even worse than they are in BF2... frequently not only killing themselves, but anyone on the ground below them. Second, they didn't respawn as quickly, so there was very little vehicle camping, and there weren't endless trains of the things. And third, they didn't have absurd hitpoints, which meant they could soak up a fair amount of small arms fire and a few stingers, but a hit from an AT weapon would blow them to scrap... indeed, after a while in that game, I used to carry AT-4's everywhere, because while unguided, they were fast enough to lead and hit a chopper if you were careful, and those were one-hit kills. In BF2, the only way to hit a chopper with an AT missile is pure luck or a stupid pilot, and even then, it takes two or three hits to down it.
In that game small arms still did jack shit to the choppers so you had to hit it with stingers anyway?Which rarely worked since you only had like 1 unless you where camping a base (you could barely walk with more then 1 of them) and the chopper had unlimited and totally spammable flares. I think that MAYBE 1 in every 10 missiles I fired actually hit anything in that game?but as I recall it took like 3 missiles to kill a chopper so that barely mattered?
What are you talking about? The only chopper small arms were basically useless against were the gunships... if you stopped to aim carefully, you could knock guys right out the sides of Little Birds and Black Hawks. God knows I picked enough Little Bird pilots out of their seats with the trusty M82. And while Stingers were easily distracted by flares, at least they didn't outright *miss* 50% of the time when flares weren't an issue. I've lost count in BF2 of how many times I've gotten perfect shots off at choppers after they'd already dropped their flares, only to watch one of the missiles go flying off into nowhere. And for the record, yes, carrying the base load of three stingers in JO slowed you down for obvious reasons... and yet somehow, I racked up quite a few chopper kills with the things.
Also you complain that you should have at least a CHANCE to hit a jet I counter that you do. My last game on wake I shot down no less then 5 enemy jets with a stinger site?so it is POSSIBLE. (I'll admit these guys where not aces, but most people aren't and of coruse someone that's good is going to be harder to kill that's just common sense) The main trick is to lock on but not fire allot of guys will dump flares immediately once those are gone relock and fire at a rearward facing and you have a chance to hit a jet.
The guys you were playing must really have sucked then... I've seen it in dozens of games now. You lock onto a jet, he dumps his flares, and then he's out of sight long before you reacquire lock... and when you do get off a shot, he simply heads out of range and the stingers go sailing off into nowhere. In the last fifty games I've played, I've hit a jet *once*, and only because he was a dumb schmuck pilot who came it real low, real slow, and forgot to use his flares... and my second missile went spiraling off-course, so he simply headed back to base and repaired.
Also choppers can’t cap points in quote “a crowd of small arms?at ALL. LMGs can do decent damage and even ARs do some if you’ve got 2 or 3 MG s and some riflemen hitting your helo you're feeling the heat, and further hovering makes you an easy mark for both missiles and cannon fire. IMO only noobs try to hover-cap anymore (since it takes WAY longer now that only pilot counts for capping.) I find that what happens most of the time if a chopper tries to cap anything beside a totally abandoned position is it ends up dead very quickly.
It depends on how good the pilot and his gunner are. I still see plenty of hover capping (though with the patch, it's more often a Black Hawk or Hind that comes in and drops off a bunch of troops, then hovers over the point with both miniguns at the ready). But just yesterday in a game on Wake, one pilot came in, hovered over the beach cap, and laid waste with his full loadout. And then with a crowd of our guys pouring small arms fire into him, he simply swung the chopper right around over the cap, while his gunner massacred anything that moved. Even after I managed to punch out the pilot with my .50, the chopper dropped to the ground, and the gunner continued to rack up kills (still taking small arms fire) until someone rammed an AT missile up his nose. I'd say that was a one-off, but I see it all the time on any map without *really* good cover.
Maybe add AA tanks to a few other maps (stalemate could really use 1 or 2 for China), but that's enough IMO it's not THAT easy to take out those sites (I like when guys try to kill me they tend to come head on and get fixated... wait until they're fairly close and blast them right in the face.) and letting everyone that want's one have unlimited AA missiles (ammo guys are more common nowadays I find and I rarely run dry) while we only get at most 3 jets (very rare usually only 2) is not the answer IMO.
Forget the portable stingers then... How about some good old AT-4's, LAW's, and RPG-7's? The main reason choppers are almost impossible to hit with AT missiles is that the missiles themselves are so godawful *slow*. Give us ones that have to punch and speed behind them... even if they aren't guided, as an alternative.
Patent bullshit the silenced pistol has THE SAME DAMAGE as the normal one period guys have looked at the code you're worng learn to aim end of story.
As for accuracy it's a needed game play concession IMO without somewhat exaggerated accuracy the engineer and sniper would be totally boned at medium-close range. It's also not that bad to begin with it's not like you can duel guys with rifles and win the pistol is still a back-up weapon, but unlike in most games it's not totally useless dead weight deal.
Sorry, but my buddies and I ran weapons tests on this stuff so we could see how effective the weapons are in *practical* terms. And in those terms, the standard pistols were drastically more effective than the silenced ones... which makes sense, since the silencer lowers the muzzle velocity of the round... but the regular pistols, if not overpowered, are wildly more accurate than they should be. It's not an issue of aim, either... since as I mentioned, the accuracy of the normal pistols is part of the problem. Hell, when playing as the Chinese AT-kit, I don't even bother using the submachine gun anymore... I just run around the pistol and blow people's heads off at 80 yards with one or two rounds. IOW, I know the pistols are unbalanced because I've *used* them that way. Christ man, I've killed *snipers* with the fucking things faster than they could kill me at long range. And playing *as* a sniper, I've had the same thing happen to me - get a bead on a guy with the M95, fire, he pulls out a pistol and kills me in two shots at absurd range.
They are a bit buggy, but frankly I never takes me five and in any case Oh noooooes you took 5 extra seconds to find a server. Filter work fine for my as long as you apply them AFTER you update the only one I even use is no password and not full though.
Aside from acting like a sarcastic prick, what's your point? I'm simply saying that they broke the server list interface with this patch. It worked fine after the last patch, and now it doesn't. End of story.
It is vastly better then the others and I personally support giving ALL the helo mini-guns or vastly beefing the weapons on the others. (maybe double the rate of fire and 1 hit kills)
Agreed with the second suggesting. I don't like giving them all miniguns, since that's something of a Black Hawk specialty, but they should at least be able to deal out some comparable hurt, and not be opened like tin cans by a single minigun burst... bad enough that the Hind is twice the size of the Black Hawk, and five times the target.
You’re in a minority from what I can see most of the people on the BF:2 board I read (total BF:2) seem to be saying that this new patch runs MUCH better and lag is vastly reduced and I tend to agree since installing I've not run into a single case of game ruining lag and my FPS is considerably better.
Perhaps, but all I know is that it's distinctly worse for me, and I'm not the only one.
Picking the right servers is also important (can’t expect good pings to some server in Japan) and don't pay the browser to much heed it's been showing higher pings then what you get in game lately I routinely get 50ms and on so-so servers I get 150. I never have problems finding a server with an acceptable ping playing the map I want.
I know how to look for servers. I'm talking about offical EA US servers... latency for me is much worse. My typical ping time (in game) before the patch was around 30-50. Now it's normally above 90, with spikes over 400.
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