Hardest strategy game ever played? |
doan_m Sep 8th 2005, 2:51pm What is the hardest real time strategy you have ever played?
Dragannia Sep 8th 2005, 2:57pm Kknd.
MJ12 Commando Sep 8th 2005, 3:01pm Kknd.
Seconded.
LeftExtremist Sep 8th 2005, 4:01pm Cossakcs, that game is F**king hard. one of my battle ships rebelled when i ran out of money. :(
dacis2 Sep 8th 2005, 4:04pm the original Z. I got by KKND by using ridiculous numbers of flamethrowers and gatling tanks.
LordChaos Sep 8th 2005, 4:19pm That I've played?
Command HQ.
Lord Khorak Sep 8th 2005, 4:35pm Another vote for the original Z. That game was a true double hard bastard.
voidlore Sep 8th 2005, 5:01pm Every single stinking one. I'm horrible at them, and still I'm addicted.
Lord Khorak Sep 8th 2005, 5:53pm Every single stinking one. I'm horrible at them, and still I'm addicted.
I'm a turtler, so it pisses me off so much that every new generation of strategy game leans more and more towards rush, twitch gaming as the genre caters for the fucking FPS fanboys who can't string out actual thoughts.
Apocal Sep 8th 2005, 5:55pm That I've played?
Command HQ.
I remember getting my ass beat all over Europe, but saving up money to buy nukes.
"May our children forgive us"
*FLASH*
*BOOM*
"Buh-bye Ukraine, with your 12 armored divisions and three fighter wings."
My usual path to victory was to hold most of the Middle East oil fields with the bulk of my forces and nuke their oil fields, so eventually they couldn't move their forces and I could move every division and air wing I had to crush them individually.
volrath77 Sep 8th 2005, 6:00pm Out of those I've played: the Close Combat series.
LordChaos Sep 8th 2005, 6:29pm I remember getting my ass beat all over Europe, but saving up money to buy nukes.
"May our children forgive us"
*FLASH*
*BOOM*
"Buh-bye Ukraine, with your 12 armored divisions and three fighter wings."
My usual path to victory was to hold most of the Middle East oil fields with the bulk of my forces and nuke their oil fields, so eventually they couldn't move their forces and I could.
What? You mean, I'm not the only neanderthall in this place? There's someone else here as old school as I am who has played it?
:)
(I just wish that there was a way to make it work via TCP/IP. It can work via modem dirrect connection, but unaware of any way to get it to work via the internet...)
That Commander Sep 8th 2005, 6:34pm Seconded.
Uh...Thirded? Sounds rediculous. I also agree, KKND is still the pain of RTS.
A_Name Sep 8th 2005, 6:45pm I have to give it to Z. Haven't tried KKND so i can't comment on that.
doan_m Sep 8th 2005, 6:52pm whats KKnd?
A_Name Sep 8th 2005, 6:54pm Krush Kill and Destroy. One of the older (ok quite old but not up there with warcraft or dune 2 but slightly newer than Red Alert) EA strategy games.
Vendetta Sep 8th 2005, 7:17pm I thought Ground Control 2 was pretty tough.
MJ12 Commando Sep 8th 2005, 7:46pm I'm a turtler, so it pisses me off so much that every new generation of strategy game leans more and more towards rush, twitch gaming as the genre caters for the fucking FPS fanboys who can't string out actual thoughts.
Amazing. I'd have figured you for the guy who giggles to himself when he rushes the enemy with basic peons. :p
But yeah, that's kinda annoying.
There's a reason the only RTS I have currently installed is TA. Because you could actually build a decent structure-based defense. In fact, the most powerful offensive weapons were structures (Buzzsaw/Vulcan/Nuke)
Triggerhappy Sep 8th 2005, 8:17pm I thought Ground Control 2 was pretty tough.
One thing about that game, it takes a squad of infantry ten fricking seconds to kill one of the enemy infantry men :p
I remember sitting while squades of scout cars cleared out fortified building one freaking legionair at a time. And all the while more imperials were coming up my ass from behind.
Anung Un Rama Sep 8th 2005, 8:25pm Empire Earth II.
Getting your Level 14 (Read: Futuristic) cities being swarmed by Bronze Age Horsemen and Catapults is quite embrassing, really. Its even harder to drive them back if you don't have a proper army and good defences set up.
SWPIGWANG Sep 8th 2005, 8:42pm Damn koreans >>>> alll
no strategy game is harder than damn koreans :p
That Commander Sep 8th 2005, 8:43pm Krush Kill and Destroy. One of the older (ok quite old but not up there with warcraft or dune 2 but slightly newer than Red Alert) EA strategy games.
It's under EA now...? Perhaps KKND 2 but the original was published by Melbourne House. Anyway, apparently it's an RTS made by Australians (which explains the humour throughout the game and it's difficulty :p).
Anung Un Rama Sep 8th 2005, 8:51pm Damn koreans >>>> alll
no strategy game is harder than damn koreans :p
You mean for Starcraft, right? :p
Because that's their national PC Game. :D
Vendetta Sep 8th 2005, 8:51pm One thing about that game, it takes a squad of infantry ten fricking seconds to kill one of the enemy infantry men :p
I remember sitting while squades of scout cars cleared out fortified building one freaking legionair at a time. And all the while more imperials were coming up my ass from behind.
Exactly. It's well one sided.
Pain in the arse.
Isil`Zha Sep 8th 2005, 9:40pm I'm a turtler, so it pisses me off so much that every new generation of strategy game leans more and more towards rush, twitch gaming as the genre caters for the fucking FPS fanboys who can't string out actual thoughts.
Yeah, I'm the same, I like to actually *use* the units that are in the game, and to formulate a real strategy in order to get through whatever the other guy set up. Not see who can build the most amount of the first unit in the fastest time and just hit the "attack" button without any thought whatsoever. :rolleyes:
Why play an RTS if you're only going to play for about 4 minutes and not even do anything remotely resembling strategy?
I like to sit back, build up an awesome force (also allowing my opponent to set up adequate defenses) and then devise a strategy in order to circumvent or obliterate the defenses.
I also have this thing about my strategy incurring very little losses to me. Given time to build up the units, I can figure out something to not only get through it, but with little to no losses. (Unless I purposely have units as cannon fodder as a part of the strategy.)
MJ12 Commando Sep 8th 2005, 11:10pm Empire Earth II.
Getting your Level 14 (Read: Futuristic) cities being swarmed by Bronze Age Horsemen and Catapults is quite embrassing, really. Its even harder to drive them back if you don't have a proper army and good defences set up.
No, Anung, getting owned at L14 by Bronze Age units means you're pitiful. At L14 against Bronze Age units, you can trod all over the RPS system and use just about anything to defeat them.
And easily, too.
Anung Un Rama Sep 8th 2005, 11:17pm No, Anung, getting owned at L14 by Bronze Age units means you're pitiful. At L14 against Bronze Age units, you can trod all over the RPS system and use just about anything to defeat them.
And easily, too.
No its embrassing, and I'm going to try it again today. Cya. :p
MJ12 Commando Sep 8th 2005, 11:19pm No its embrassing, and I'm going to try it again today. Cya. :p
Dude, at Epoch XIV when they're at Epoch IV, you can basically outfight them with *CITIZENS*. :rolleyes:
Anything would pwn the opponent at that stage.
Karamozov Sep 8th 2005, 11:27pm Dude, at Epoch XIV when they're at Epoch IV, you can basically outfight them with *CITIZENS*. :rolleyes:
Anything would pwn the opponent at that stage.
MJ, what the hell? Back off. Your above post was a bait and Anung didn't take it. Lay off!
I'd say the "3d" Panzer General games were some of the hardest. This is simply because they sucked that bad.
Not really sure what the hardest was. I'll tell you this: it isn't and RTS.
Those games aren't really strategy. Turtling can take the fun out of the same way a rush can (though I despise the rush while I'm just perturbed by the tutrle). Very few games can get the balance. Oh wait. I don't think one has done ti yet!
MJ12 Commando Sep 8th 2005, 11:30pm It's because being able to get owned by Bronze age swordsmen when you have OFW and Bomblet mortars is not a sign of the game being hard, it is a sign of the player being bad.
I have played Empire Earth II, and trust me, you'd have to *TRY* to get even remotely hurt by a Bronze Age power at Epoch XIV. The AI's pretty good, but it isn't even close to hardest RTS.
Especially given that one Leviathan Missile Ship can rape at least four or five Epoch IX battleships, and the force disparity for Epoch IV and Epoch XIV/XV is even more one-sided.
OmegaPaladin Sep 8th 2005, 11:42pm Hmmm, KKND is one of those games that is annoying as hell. You can only build 3 towers per base, meaning that you couldn't cover all the sides of your base. The AI also had utterly huge forces behind it.
The hardest games I've played was the LED Wars. One mission had you facing four heavy units with instant-death guns. You had a pathetic base, and the enemy knows exactly where you are...
Lancelot D Sep 8th 2005, 11:48pm also the origianl Z, i was never actually able to finish that. more due to time restraint, but god damn that game was good.
wautd Sep 8th 2005, 11:51pm I played both Z and KKND and I can safely say:
Z
Is the motherfucking hardest game
thejester Sep 9th 2005, 12:16am ...Warcraft 3. Seriously, I just couldn't win that game. I'm from the 'Slow, methodical' style of RTS gamer and so I was incredibly poorly suited.
http://i21.photobucket.com/albums/b299/thejester1/about.jpg
Out of those I've played: the Close Combat series.
Which ones in particular?
volrath77 Sep 9th 2005, 12:29am .Which ones in particular?
I've only played CC1 - CC3. All three are hard but Russian Front is the hardest of the 3 IMHO.
Landa Sep 9th 2005, 12:53am Battle Isle II was hard. Would have been far easier if they didn't have quite ridicolous turn limits on some of the missions (especially the last one :().
I never played Z, so I will go with KKND too.
dacis2 Sep 9th 2005, 2:14am I second LED Wars as being hard, but it ain't the hardest.
To those who have not played Z:
The reason why Z is harder, is that it involves capturing portions of the map. These portions may have factories/radars/chokepoints what have you, and shorten the time it takes to build stuff.
The problem is, that the computer seems to be able to control all of its units at once (of course), has a reaction time of 0.01 seconds, and mercilessly attacks constantly.
The map starts with both sides usually being evenly matched.
One must be able to stalemate with the enemy before being able to push them back.
This balance can be upset by something as small as the enemy getting to a tank first, or losing a tank of your own(tanks own infantry, all explosive weapons own infantry.). After that, you'd might as well restart, as there is no point continuing. You can't consolidate near your base as your factories are all in the field, and your main base builds slower for every lost territory.
So there you go, to the hardest RTS I've ever seen, Z.
Anung Un Rama Sep 9th 2005, 2:48am It's because being able to get owned by Bronze age swordsmen when you have OFW and Bomblet mortars is not a sign of the game being hard, it is a sign of the player being bad.
I have played Empire Earth II, and trust me, you'd have to *TRY* to get even remotely hurt by a Bronze Age power at Epoch XIV. The AI's pretty good, but it isn't even close to hardest RTS.
Especially given that one Leviathan Missile Ship can rape at least four or five Epoch IX battleships, and the force disparity for Epoch IV and Epoch XIV/XV is even more one-sided.
No, I wasn't playing against Bronze Age people this time round, and no, I don't use the War Planner and Citizen Manager, which is probably why I still have some hard time against them, but today it was just too easy.
Tell me MJ12, Level 7 or 9 wouldn't be something you consider as Bronze Age now would you? :rolleyes:
Especially when you have the others constantly invading your territory. But once I got my airport running with Nuclear Bombers, it all becomes another story entirely.
I managed to mass a little D-Day style invasion against the remaining opponent (Romans, again), and I was nearly thrown off the hook by their "Banzai" suicide chrages with bombards, catapults and cavalry, not to mention their footmen as well.
In the end, it all dwindled down to four Bomblet-carrying Powered Armored men, but by then I had another airport built on enemy territory, and I had captured that said territory. So the nuking began again in ernest, and I nuked them so badly that they even sued for peace. :p
Which I rejected of course. :D
MJ12 Commando Sep 9th 2005, 3:00am Dude, Level 7?
...I pity you.
At Level 7, you still hold a rough 5 to 1 qualitative advantage over them.
You can completely *ignore* RPS and massacre them anyways.
Have you ever heard of these structures called 'fortresses'? Or 'towers'? Or maybe 'walls'? Or even 'outposts'? Or, if you're playing as a Western Civ... 'The Pentagon and Houses'?
Yeah, all of them kinda have the ability to beat back major assaults with much mass-pwnage.
gamesguy Sep 9th 2005, 3:04am Have you ever heard of these structures called 'fortresses'? Or 'towers'? Or maybe 'walls'? Or even 'outposts'? Or, if you're playing as a Western Civ... 'The Pentagon and Houses'?
How do you think he got to level 7 so fast? By neglecting defense of course. In anycase, in 99% of RTS games defensive structures are mostly useless compared to units.
dacis2 Sep 9th 2005, 3:10am or machinegunners, infantrymen, tanks...
wautd Sep 9th 2005, 3:18am I've only played CC1 - CC3. All three are hard but Russian Front is the hardest of the 3 IMHO.
ARGH!!!
I've played ALL CC games (loved them) except CC3. They just didnt sell it where I live and thats probably the best game of the series (since I find the eastern front the most interesting) :(
volrath77 Sep 9th 2005, 3:19am After googling, I remember Z now - robot sergeant on the cover. Played, finished but never bought it. Oh yeah, that game was hard.
Damn it, now I can't decide between Close Combat & Z.
ARGH!!!
I've played ALL CC games (loved them) except CC3. They just didnt sell it where I live and thats probably the best game of the series (since I find the eastern front the most interesting) :(
Well, there is supposedly CC: Invasion Normandy but I can't find that one. As for CC3, you should be able to get from Amazon.
MJ12 Commando Sep 9th 2005, 3:22am How do you think he got to level 7 so fast? By neglecting defense of course. In anycase, in 99% of RTS games defensive structures are mostly useless compared to units.
No. The opponent was Level 7.
He was Level 15. :p
And EE defensive structures are only useless without artillery/aircraft support. With them, one can make pretty good use of their ungodly toughness and damage.
wautd Sep 9th 2005, 3:22am Damn it, now I can't decide between Close Combat & Z.
why do you find CC hard? I didn't find them hard at all :confused:
dacis2 Sep 9th 2005, 3:25am heck, even infantry rushes worked.
volrath77 Sep 9th 2005, 3:26am why do you find CC hard? I didn't find them hard at all :confused:
Well, probably because my squads got frequently decimated by German machinegunners no matter what I do.
Hmm...now I just found out that there's CC: Battle of the Bulge & CC: Invasion Normandy too. Dammit.
dacis2 Sep 9th 2005, 3:34am Well, probably because my squads got frequently decimated by German machinegunners no matter what I do.
Hmm...now I just found out that there's CC: Battle of the Bulge & CC: Invasion Normandy too. Dammit.
CC4 is bad without the patch, and rocket halftracks are killer.
it also really sucks cause you can't modify what forces you want in your battlegroup.
CC5 is better.
The Last One Sep 9th 2005, 4:15am Battle Isle II was hard. Would have been far easier if they didn't have quite ridicolous turn limits on some of the missions (especially the last one :().
Not exactly real-time, though :p
I loved that game, though, might go start it up again.
Landa Sep 9th 2005, 4:23am Not exactly real-time, though :p
I loved that game, though, might go start it up again.
Oh... I read the OP as real strategy game :p
wautd Sep 9th 2005, 4:24am Battle Isle II rocked. Must have been the first strategy game I played multiplayer (playing hotseat with a friend that is :D )
Hmm, I just found out there is a Stalingrad mod for Close Combat 5 out. I definatly gonna try it out. Don't think it doesnt get any closer to CC3 than that
Bishop Gantry Sep 9th 2005, 5:15am EBFD trying to stay awake at the most boring RTS out there...
wautd Sep 9th 2005, 5:58am EBFD trying to stay awake at the most boring RTS out there...
Do you mean Emperor Battle for Dune :confused:
Dunno about singleplayer but I've played some bloody tense multiplayer games with it. :wtf:
Oh yeah, I consider Sudden Strike also in the "bloody hard" category
Anung Un Rama Sep 9th 2005, 6:59am No. The opponent was Level 7.
He was Level 15. :p
And EE defensive structures are only useless without artillery/aircraft support. With them, one can make pretty good use of their ungodly toughness and damage.
I told you. If I owned the game and the right PC to play it, I'll take the longer approach. But I'm always in the rush, so no choice. And 'sides, I'm playing Destroy All Humans now. :p
wautd Sep 9th 2005, 7:28am Here is another one: Command & Conquer: Covert Operations
A C&C addon with 15 (mission-) impossible missions
PainRack Sep 9th 2005, 8:59am I've only played CC1 - CC3. All three are hard but Russian Front is the hardest of the 3 IMHO.
Why was it difficult? The problem with Russian Front was that you couldn't LOSE! Once you start to lose, you lose the game there and then, especially if you're playing elite and acting as the Germans.
However, if you know how to exploit the point pool, save backup regularly and then just follow "normal" tactics, its quite easy to play. Well, that and don't get hit by arty. Remember, tanks rule CC3, but you still need infantry to clear the region.
CC2 in itself was nothing more than amazingly tedious, although I do agree that the Red Devil campaign was probably the most insane portion of the game. Having to push the Paras to Arnhem and then holding that bridge so that XXX corps could reach you has to be the LONGEST game ever. I remember losing the Oosterbeck region,holding the last portion of the map so that I couldn't resupply my Paras, lost the resupply corridor that was pushed back to the first bridge and having a single, isolated Para unit left at Arnhem to hold the second bridge........ a unit that had only one tank gun left, and was using flamethrowers to kill enemy tanks.The Germans was super easy though.... The Devils seldom push their advantage fast enough to reach the final bridge and the rest of the game was simply waiting until you get sufficient forces to root out the Allies. Hell, XXX corps once didn't even get past Son.
However, don't purchase CC4 and CC5. The bulge was just straitlaced boring, to the extent that I never even completed the game and as for CC5... it was too amazingly easy for either side, and it was disappointing not to receive Panthers and Tigers to fight the Allied tanks. As the Germans, just seize the best terrain to fight off the Allies and practise ammo conservation. The Allies just simply remember to sidestep German defences and hit them with overwhelming numbers.
God....... I love CC3... If my CDROM was working, I think I play that game again. The battle of Berlin has to be my favourite. Nothing more than small, shattered infantry units, holding off wave after wave of Joseph Stalin tanks.
MJ12 Commando Sep 9th 2005, 1:03pm I told you. If I owned the game and the right PC to play it, I'll take the longer approach. But I'm always in the rush, so no choice. And 'sides, I'm playing Destroy All Humans now. :p
At the very least don't go around playing easy AIs with all handicaps turned on to your advantage and them being max handicapped, and say the game is hard. :p :p :p
thejester Sep 10th 2005, 12:43am I've only played CC1 - CC3. All three are hard but Russian Front is the hardest of the 3 IMHO.
I own 1&2 and have played 4 (I didn't even know there was a 5!). I usually play on Custom with settings tweaked (especially in campaign), and prefer the bayonet charge, but only when pissfarting around. Having said that, I have to agree with PainRack - I didn't find those games hard at all, as long as you used the proper tactics of the time. That's what's so appealing, especially over games like AoE, TA or the Blizzard stable - the emphasis on unit cohesion, panicking, etc, etc. I hate economic management and love fighting, but I find fighting to all to often be entirely operational in nature - "Send 1 here and then attack at the same time as 2". But anyway, I'm rambling. CC wasn't that hard. Find a strategy guide and try again.
Wong Fei Hong Sep 10th 2005, 1:01am Playing as Bukkhara in Victoria Empire under the Sun.
I'll give you 5 mins until you're smashed by the Russkies.
Nonite Sep 10th 2005, 4:10am Playing the Poles in Hearts of Iron was kinda hard.... :)
PainRack Sep 10th 2005, 7:32am I own 1&2 and have played 4 (I didn't even know there was a 5!). I usually play on Custom with settings tweaked (especially in campaign), and prefer the bayonet charge, but only when pissfarting around. Having said that, I have to agree with PainRack - I didn't find those games hard at all, as long as you used the proper tactics of the time. That's what's so appealing, especially over games like AoE, TA or the Blizzard stable - the emphasis on unit cohesion, panicking, etc, etc. I hate economic management and love fighting, but I find fighting to all to often be entirely operational in nature - "Send 1 here and then attack at the same time as 2". But anyway, I'm rambling. CC wasn't that hard. Find a strategy guide and try again.
Wasn't there a help file attached to CC2? It more than accurately depicted infantry tactics and was quite useful, especially since the tanks for that game was relatively neuteured. Although the bayonet charge was quite amusing at times. I lost an entire rifle team to a single german bazooka unit once.......... which was highly embarrassing as I had an MG unit pouring supression fire into that bazooka too.I also once zoomed in on my unit charging. I could see my soldier sorta jumping around trying to evade bullets and then go into close quarters, before he died.
There are multiple patches available for the CC series that make the game much more interesting though. I'm not sure about CC2, but for CC3 and 5, there are "elite" patches that mods the numbers in a squad, making it more difficult. Some patches for CC3 also gave you access to more powerful and interesting units, although it "neutered" the MG units by removing their panzerfausts. CC5 patches gave you access to panzerfaust 100, Stg 44s,rockets, Panthers, Tigers, Panzer III and IVs. The Allies got tanks that can go through hedges as well as thompson SMGs, 120mm mortars were upgraded IIRC as well as more tank destroyers. None of them changes the difficulty of the game, although CC5 "elite" patch mods the AI. It becomes a headache rooting out German forces in that game as they become rock solid defensive. Especially since that patch doubled German soldiers in a squad, increasing their resilence and staying power. Naval gunfire never sounded so good.
PainRack Sep 10th 2005, 7:39am Here is another one: Command & Conquer: Covert Operations
A C&C addon with 15 (mission-) impossible missions
Just a question.
There was this Nod mission where GDI has trapped you in your base. There're tons of troops out there, Mammoths and the like and there's even a functional base out there making more troops. To make matters worse, they have access to airstrikes. How on earth do you win that mission without cheating? Hell, how do you win with cheating??!!!! After I used the disband and stop trick to acquire 60 minigunners, that stupid warthog just comes in and kills 3/4 of them, including damaging my obselisk...... And moments after that, the stupid Mammoths come in for a run, causing me more cashflow problems.
wautd Sep 10th 2005, 9:12am Just a question.
There was this Nod mission where GDI has trapped you in your base. There're tons of troops out there, Mammoths and the like and there's even a functional base out there making more troops. To make matters worse, they have access to airstrikes. How on earth do you win that mission without cheating? Hell, how do you win with cheating??!!!! After I used the disband and stop trick to acquire 60 minigunners, that stupid warthog just comes in and kills 3/4 of them, including damaging my obselisk...... And moments after that, the stupid Mammoths come in for a run, causing me more cashflow problems.
Hehe I remember that mission and I even completed it (after a loooong time of trial and error). Iirc, I sold some stuff to build an extra obselisk. Turtling with obilisks and mucho patience (since your low on cash) were the key
SWPIGWANG Sep 10th 2005, 9:14am Use disband trick (what is this by the way?) with the sell troop trick (put troop near sandbag) or something like that......
as for really cheating, change rules.ini so that advanced powerplants have tons of HP, fires obselisk shots and cost $1......
hell, the hardest C&C game I played was against rules ini mod that made grenaders have MIRV range and always hits or something....as NOD....
A_Name Sep 10th 2005, 10:00am The silliest C&C RA mod i ever play was a killer. The Soviets were called the Nukers, Allies are the Peace Corps. The Soviet subs and V2s were all nukes. The Heavy Tanks were Hell Tanks which are basically vulcan equipped Tanks that fired artillery style explosive.
Needless to say, the Allied campaign was a torture. Letting 1 V2 Rocket or 1 Sub survive can mean a smoking base or an entire fleets of ships hitting the bottom. Apparently the wise guy make the nukes so vastly powerful that i can only weep.
PainRack Sep 10th 2005, 10:59am Use disband trick (what is this by the way?) with the sell troop trick (put troop near sandbag) or something like that......
You sell a defensive structure like the Obelisk, and before the graphics go, you click on the structure and press S to stop the sale. You keep the building and gain the troops that appear after you sell a building.
As for munchkin, nothing can beat powerplants armed with SAM missiles.............
Mad_Wookie Sep 10th 2005, 11:04am The silliest C&C RA mod i ever play was a killer. The Soviets were called the Nukers, Allies are the Peace Corps. The Soviet subs and V2s were all nukes. The Heavy Tanks were Hell Tanks which are basically vulcan equipped Tanks that fired artillery style explosive.
Needless to say, the Allied campaign was a torture. Letting 1 V2 Rocket or 1 Sub survive can mean a smoking base or an entire fleets of ships hitting the bottom. Apparently the wise guy make the nukes so vastly powerful that i can only weep.
You mean that he made the nukes the way they were in the original? ;7
I loved the nukes in the original because they were so devastating. :p
volrath77 Sep 11th 2005, 11:08pm *snip*
Hai...hai...I realise now that I suck at CC.
*grumbles*
*goes off to find CC CDs*
wautd Sep 12th 2005, 1:00am After 6 years, I FINALLY got CC3 \o/ (so basicly, got 'em all now :))
Easy as cake. I wonder what the main handicap is from the AI (bad tactics, weak starting positioning or both?).
I would look forward if someone was up for a CC multiplayer game. Far more challenging than fighting the AI. I think I only had the chance to play 1 multiplayer game with CC5. IIrc it allowed you to play an operation, meaning you got had a tactical map with a few terrirories to conquer/defend and it must have been the only times I actually lost at CC (by a French girl no less :wtf: ). In my defence, my armor consisted of 1 upgraded Panzer III, one Panzer II and 2 captured French tanks. Needless to say, they sucked donkey balls knowing my opponent had both better quality and quantity
(my infantry owned the city tough ;) )
Woolie Wool Sep 13th 2005, 7:56pm I'm a turtler, so it pisses me off so much that every new generation of strategy game leans more and more towards rush, twitch gaming as the genre caters for the fucking FPS fanboys who can't string out actual thoughts.
Sitting around watching my factories in operation is less fun than watching hundreds of troops overrun the enemy base.
MJ12 Commando Sep 13th 2005, 7:57pm Perimeter's pretty nasty in my opinion.
Some missions are fucking 'one wrong move, you restart or die' things. Isn't that fun?
Sindai Sep 13th 2005, 8:04pm Sitting around watching my factories in operation is less fun than watching hundreds of troops overrun the enemy base.
But watching hundreds of troops smash themselves uselessly against your carefully designed and layered defenses is even better.
Mad_Wookie Sep 13th 2005, 9:07pm I have Perimeter. I think it sucks. :p
dacis2 Sep 13th 2005, 10:00pm Perimeter's pretty nasty in my opinion.
Some missions are fucking 'one wrong move, you restart or die' things. Isn't that fun?
That's why I say that Z is the hardest strategy game. ALL the missions are like that.
Peacekeeper Sep 13th 2005, 10:59pm Just a question.
There was this Nod mission where GDI has trapped you in your base. There're tons of troops out there, Mammoths and the like and there's even a functional base out there making more troops. To make matters worse, they have access to airstrikes. How on earth do you win that mission without cheating? Hell, how do you win with cheating??!!!! After I used the disband and stop trick to acquire 60 minigunners, that stupid warthog just comes in and kills 3/4 of them, including damaging my obselisk...... And moments after that, the stupid Mammoths come in for a run, causing me more cashflow problems.
first... wall all the entrances to your base, then send a stealth tank to the bottom right(i think to get the crate of money) then after that you gotta sell a few of the structures that u dont need... after you use the nuke(either against the GDI base or one of the siege groups) you can get more money by selling the temple...
Peacekeeper Sep 13th 2005, 11:01pm After 6 years, I FINALLY got CC3 \o/ (so basicly, got 'em all now :))
Easy as cake. I wonder what the main handicap is from the AI (bad tactics, weak starting positioning or both?).
I would look forward if someone was up for a CC multiplayer game. Far more challenging than fighting the AI. I think I only had the chance to play 1 multiplayer game with CC5. IIrc it allowed you to play an operation, meaning you got had a tactical map with a few terrirories to conquer/defend and it must have been the only times I actually lost at CC (by a French girl no less :wtf: ). In my defence, my armor consisted of 1 upgraded Panzer III, one Panzer II and 2 captured French tanks. Needless to say, they sucked donkey balls knowing my opponent had both better quality and quantity
(my infantry owned the city tough ;) )
CC3 was good, too bad they didnt implement airstrikes & targeted arty until CC4/5...
2 of the most irritating phrases in CC3, "we cant hurt that!"- when u ask your T34s to target Panthers at Krusk... and "our engine is frozen!"...
jet jaguar Sep 14th 2005, 12:37am For me both Earth 2150 and Homeworld demoralized me into not playing them more than a few times. In Earth 2150 the tech advancement was so painfully slow that the computer would already have an unbeatable force of tanks on my base before I could mount anything resembling a defense. Homeworld's 3D battlefield was something I couldn't adjust to after playing nothing but 2D battlefields. I'd often lose track of mining ships and squadrons of fighters with no hope of recovering them.
Tarquinn Sep 14th 2005, 12:48am Battle Isle II was hard. Would have been far easier if they didn't have quite ridicolous turn limits on some of the missions (especially the last one :().
I think Battle Isle III was harder, despite the uber units you got. And little bit annoying: "FAKTUM!"
A_Name Sep 14th 2005, 1:46am You mean that he made the nukes the way they were in the original? ;7
I loved the nukes in the original because they were so devastating. :p
oh yeah baby, the nukes had something like 48 spread as opposed to the tiny 6 spread RA nukes had. Plus it had a flashy white out effects to boot. Needless to say, i quit the Allied campaign and played the Soviets.
Pwnage never felt so good. ;7
Landa Sep 14th 2005, 7:18am I think Battle Isle III was harder, despite the uber units you got. And little bit annoying: "FAKTUM!"
Haven't played Battle Isle III. Was it good?
Tarquinn Sep 14th 2005, 7:25am Yes. Same system as Battle Isle 2, a few new units, most notable the Praetorians, very powerful, kinda unique weapons of destruction.
The only problem were the movies with real actors. Corny dialogue and very unappealing characters all around.
The Last One Sep 14th 2005, 6:36pm I think Battle Isle III was harder, despite the uber units you got. And little bit annoying: "FAKTUM!"
The key to BI3 was to conserve your uber-units, paticularly the praetorians, but also the fully experienced rail units, artillery and naval units. The start of each level is basically the cannon fodder dieing to protect those units, which smash a hole in the enemy lines and then capturing your objectives.
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